Wednesday, 6 November 2013

Wednesday 9th October 2013

Walk Cycle

For the exercise we needed to create two walking animation. One through frame by frame animation, the second needs to be created using the bone tool.

We were given a demonstration on how to create a walk cycle as well as given handouts that showed various walking animations and each stage of the walk cycle.

To ready the body for the walk animation we needed to seperate all the body parts into single layers and then make each part a graphic symbol. The body parts were seperated into:

This is the order I had my layers.
  • Head
  • Body
  • Upper Arm Left
  • Upper Arm Right
  • Lower Arm Left
  • Lower Arm Right
  • Hand Left
  • Hand Right
  • Upper Leg Left
  • Upper Leg Right
  • Lower Leg Left
  • Lower Leg Right
  • Foot Left
  • Foot Right
We used an example of the walk cycle to guide us to how the positioning of the walk should be. So on one side of the stage would be the example, and on the other side is my walk cycle. To create this walk cycle all we need to do was use hinge rotation as well as repositioning the body parts into the correct area. Hinge rotation is using anchor point on a symbol and rotating around this anchor point. You can move the anchor point to anywhere on the stage so you can set up the body parts to have anchor points where the joints are.




This image shows the anchor point I set on the lower left leg. The anchor point is roughly where the knee joint would be on a human leg.











No comments:

Post a Comment