Squash and Stretch
For the exercise we needed to make an example of squash and stretch.Before we created our own animations we were given a demonstration on how to do a bouncy ball animation. This was done by creating tweens and then also use an option called ease which allows you to adjust the pacing of the tween. We was also shown the timing of the animation as well the exaggeration of the squash. The timing is key in the animation as if it sticks to the ground for too long it won't act like a bouncy ball, however the same can apply if you leave no time for the ball to hit the floor as it won't have much opportunity to squash.
I created my bouncy ball animation and used the same techniques as shown in the demonstration. I created my ball using the oval tool and gradient transform tool. The gradient transform tool allows me to repostion my gradient to give the ball a bit of a 3D look.
I then went on to animated the ball using tweens. I made a keyframe at frame 13 and position the ball directly below the starting point. I then converted the frames into a classic tween and adjusted the ease. The ease I wanted was to have the ball slower at the start and then to gain momentum as it nears the floor, so I needed to set the ease at -100 to get this effect.
The top image shows the animation at an ease of -100 whilst the lower image shows the animation without ease. In the lower image you can see how each frame is evenly seperated whereas compared too the image above the frames start close together and then start to space out a little bit. This creates the effect that the ball is gaining momentum as it appears to get faster the closer it gets towards the ground.
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| This image shows the stages of the squash effect in the animation. |
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| This shows the timeline of my animation. |







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